Leave a Reply
About This Blog
At Operand, we design and develop interactive experiences for a living but we are also users of them. Throughout our daily lives we search for and use every digital experience we can find that we consider “interactive”. Our work and blog are founded on our somewhat unique view of what interactivity means. In brief, we think it's bigger and more expansive than most other people seem to. We have define six levels of interactivity and blog about digital interactive experiences within art, architecture, advertising, exhibits, and elsewhere that we feel succeed at elevating interactivity.
Previous Posts
- Intel Retail Digital Signage Concept
- Miele Inspirience Center
- MicroTiles Video Walls
- Medtronic HRS Conference Tables & Wall
- Multitouch Spheres
- iPhone Costumes
- Camille Utterback Interview
- 10/GUI Computing Paradigms
- Exploring the Sixth Sense
- Coffee Table as Universal Remote Control
Archives
- January 2010
- December 2009
- November 2009
- October 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
Sites We Like
- we make money not art
- interactive architecture
- your story alive
- NOTCOT
- psfk
- cube me
- ars technica
- TED
- smashing magazine
- toad stool
- machine thinking
- cool hunter
- sawse
- ad lab
- museum 2.0
Springboard Interactive Shopping Cart
Obviously you don’t have to be Nostradamus to predict that emerging interactive technologies like touch and mobile are going to eventually revolutionize the in-store shopping experience just like the Internet revolutionized catalog shopping. The ability to have more information and more utilitarian functionality at the ready while you are shopping is clearly a value proposition that retailers want to be able to deliver as a differentiator from their competition. Of course many service providers and retailers have been attempting to deliver that sort of value proposition for years now, to greater or lesser degrees of success.
Personally I think we are in an interesting arc in the evolution of the space because of the dynamic between competing notions of how to acheive the objective. On the one hand you have the concept of in-store kiosks. They are well understood, highly usable, and available to all. But they are also expensive to provide in any number and stationary. On the other hand, you have the strategy of providing mobile applications for customers. They are cheaper to distribute en masse and they can travel with the customer. But they can be hard to use and they inherently limjt the potential user base.
Right now the mobile set, which is much more newly viable, os gaining ground to the kiosk set. And in many foreseeable futures mobile will probably win the day. But it’s still not a satisfying, or even viable, alternative in a lot of cases. Which brings us to Springboard, which is an interesting way to split the difference.
Springboard is a small interactive touchscreen device that gets mounted onto the hand;e of a store’s shopping carts. This allows it to travel along with the user as he shops but it’s still big enough to be usable and it can potentially be used by eveyone. It doesn’t solve all of the issues of either the tradiotional kiosk or mobile app, but it solves some of them. It may be the right product for right now.
Evidently it’s being rolled out in Canada currently. I’m really hoping to find some installed base here in the staes so I can see it fworks as esoected
posted by josiah at 9:50 AM