Leave a Reply
About This Blog
At Operand, we design and develop interactive experiences for a living. We have a somewhat unique view of what interactivity means. In brief, we think it's bigger and more expansive than most other people seem to. We define six levels of interactivity and blog about art, architecture, advertising, exhibits, and other innovations that elevate interactivity.
Previous Posts
- Interactive Movie Posters
- Liberty Science Center Language Karaoke
- MSN's Portable North Pole message from Santa Claus
- Who's in the Doghouse this Christmas?
- Inamo - An(other) Interactive Restaurant
- Philips Lumalive
- uWink Interactive Resturant and Bar
- Clo Interactive Wine Bar
- Emotional Cities
- Nike Photo ID
Archives
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
Sites We Like
- we make money not art
- interactive architecture
- your story alive
- NOTCOT
- psfk
- cube me
- ars technica
- TED
- smashing magazine
- toad stool
- machine thinking
- cool hunter
- sawse
- ad lab
- museum 2.0
Hierarchy of Social Participation
One of the many blogs we like here at Operand is Nina Simon’s Museum 2.0, which is all about applying Web 2.0 technologies to the museum space. That’s of course an area we are very interested in as well.
I recently came across an old post of Nina’s where she defines a hierarchy of engagement for social participation experiences.
This is a thoughtful analysis of the various conversations possible between museums and their visitors. It reminded me of our own manifesto on the levels of engagement for interactivity. We use this framework as a jumping off point in the ongoing discussion about how to make interactive experiences more relevant, authentic and meaningful.
posted by jim at 12:13 PM